Project: Starfighter is a 2D mission-based shoot-'em-up game. The game's story takes place after decades of war, in a world in which one company that had gained power by supplying both sides with weaponary. The company then stepped forward and crushed both warring factions in one swift movement. Using far superior weaponary and AI craft, the company was completely unstoppable, and now no one can stand in their way. Thousands began to perish under the iron fist of the company. The people cried out for a savior, for someone to light this dark hour... and someone did.
Unknown Horizons is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.
Data2l is a language neutral, platform neutral way for describing large sets of proprietary binary data. An example of this kind of data is car navigation data, which is about 1GB to 15GB in a typical embedded navigation. With Data2l you can easily describe almost any binary data format using primitive description blocks like basic type, array, structure, or alternative and using a functional dependency description language. Using such a description, one can generate source code optimized for certain tasks, like a lightweight data reading layer, fast querying code, or code suitable for data generation and transformation.
Kobldes makes it possible for the designer to model building information and uses POV-Ray for visualization. It is also programmed using the POV-Ray screen description language (SDL). The goal of is to create a fully functioning building information modeling and management tool for designing buildings. It currently allows the designer to accomplish basic tasks with building components such as building levels and spaces in the process of solving design problems. In the near future, it will compute and make available information about the building such as sizes/volumes (such as an area for painting in a particular room), requirement checks (e.g. spatial conformance), and Property checks (e.g. calculating the solar savings factor).