VPPPN stands for virtual peer-to-peer private networking. The project provides a VPN client using a custom protocol to be able to set up a point-to-point dynamic virtual network. This differs from OpenVPN in that it does not need a central server to pass the network's traffic. A central server exists to allocate IP addresses and provide a point of contact for the clients, but once connections are established, these services are no longer needed. This means that a VPPN network is free (as in beer), since to set up a network you do not need to invest in an always-on Internet server. Once established, a VPPPN network behaves in a similar way to a normal IP network. To the end user, this means you can set up an office network and drag and drop files between computers in a secure manner over the Internet.
The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.
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