KaiView is a GUI toolkit/framework for writing applications using the TOM programming language. Based on a vector-oriented drawing layer using libart and freetype2, it provides a widget layer with subject/view separation, forms loaded from XML files, live updates to the GUI, Unicode support, abstract manipulator classes, antialiased everything, and a lot more.
JHBCI is JCA/JCE cryptographic service provider for Java. It is useful for building HBCI home banking applications (clients and servers). JHBCI implements all relevant "RDH" crypto algorithms for the German Homebanking Standard HBCI Version 2.2, such as DES, RSA, ISO9796-1:1991-Signature, and RIPEMD160-MessageDigest.
QSMP3 is a MP3 Playback component for Delphi and Kylix. It allows you to add full MP3 playback capabilities to your application under both Win32 and Linux. It is a non-visual component, so it should be functional under Linux CLI, X11, Win32 GUI, and Win32 (not DOS) CLI. Supported capabilities include playback, stop, pause, seek-by-time-index,seek-by-byte-indes, automatic position reporting (by event), and position reporting by function call. This component relies on SDL, SMPEG, and the JEDI-SDL translation of the SDL and SMPEG headers to Pascal.
DynaMo is a software library providing classes that take care of the calculation of the motions of objects under the influence of force, torque, and impulse. It can also compute forces for you through the mechanism of constraints. These allow you to easily connect geometries to each other in various ways. A constraint only has to be specified once, and the library will continually enforce it from that moment on by applying the required reaction forces. Over a dozen constraints available, including several types of hinges and a constraint for collision response calculations.
SOLID (Software Library for Interference Detection) is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. SOLID is designed to be used in interactive 3D graphics applications, and is especially suited for collision detection of objects and worlds described in VRML. Object shapes are represented by primitive shapes (box, cone, cylinder, sphere), and complexes of polytopes (line segments, convex polygons, convex polyhedra). Motion is specified by translations, rotations, and nonuniform scalings of the local coordinate system of each moving object.