Wine is an implementation of the Windows API on top of X and Unix. It does not require Microsoft Windows, but can use native Windows DLLs if they are available. It provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes.
Anywhere Board Games (ABG) allows users to play board and card games on the Web in real time on multiple machines (PC, Linux, iPhone, iPad, and Android). ABG runs as a Google+ Hangout App or as a standalone PHP app. Unlike other gaming environments, this one has a peculiar vision: projecting the main board on our table and using laptops or tablets to control players' hands (with other friends joining in remotely). It supports flipping, stacking, rotating, rolling, and shuffling of pieces, so most board and card games are playable.
JamochaMUD offers Unicode, plug-in, and multi-language support (8 different languages) to allow a more enjoyable MUCKing/MUDding experience. It features command history, synchronized window controls, experimental SOCKS 5 support, and greatly improved ANSI colour support. It plays nice on Unix systems, supports a wide range of MU*s, and also includes emulation of some TinyFugue editor controls. JamochaMUD includes classes that may be easily reused in other Java applications.
The Gluon project is an open framework for creating and distributing games, supporting the flow of the idea all the way from the author to the player of the finished game. The current goal for the first stable release is to create games using 2D graphics. The reasoning behind this is that the niche for this type of visual is very large and so far untapped by specialized tools. In the world of 3D games there are solutions such as Unity3D, which provide a distribution system, but in the 2D game development world there are no tools to provide a complete ecosystem for creation, distribution, and feedback gathering. The three main audiences of Gluon are game creators, game players, and application programmers. Each of these are a user of one of the tools.
Quad-Ren is a resolution independent 2D graphics engine that aims to ease the development of bitmap-based applications, primarily games. It will run regardless of screen resolution or aspect ratio, and works flawlessly with tiling window managers. It rectifies many of the issues with older methods of 2D game development such as color key transparency (which inevitably leads to aliasing) and having to draw sprites in a specific order, which Quad-Ren handles using alpha transparency and layers respectfully. It is programmed in, and usable from C++, with a simple object-oriented API and a small, well documented, easy to edit code base.
PCGen is a Java (1.5+) -based character generator aimed at supporting OGL role playing games like those based upon the SRD, RSRD, and MSRD (such as Dungeons and Dragons). It is highly configurable by the users, allowing the Game Master to add or remove races, classes, feats, etc., and to implement house rules such as differing class or race restrictions. Level advancement is also supported, with configurable progressions of feats, skills and ability score bonuses. For "at the table" support, PCGen offers a set of GM plugins. Further options allow the user to produce a customized character sheet, which can then be viewed in, or printed from, the user's WWW browser. It can also produce a "party" sheet with the information needed by the GM.