MakeHuman is software for the modelling of three-dimensional humanoid characters. Features that make this software unique include a highly intuitive GUI and a high quality mesh, optimized to work in subdivision surface mode (for example, Zbrush). Using MakeHuman, a photo-realistic character can be modelled in less than 2 minutes.
delaboratory is an image postprocessing application. It allows you to modify the color and contrast of a photo in a creative way, using curves, a channel mixer, an equalizer, blur, an unsharp mask, high pass, vignette, dodge/burn, shadows/highlights, and blending in different colorspaces (sRGB, ProPhoto, LAB, CMYK, LCH, HSV, HSL) with floating-point precision. Each operation is stored as an adjustment layer, and you can watch a realtime preview.
FidoReadPHP is a PHP class that can dynamically interpret data in the FidoCad/FidoCadJ format and produce an image corresponding to the data. The FidoCad/FidoCadJ format is used to store technical drawings in a compact text format that is very easy to embed in a Usenet post or a forum message.
Reindeer is a C library for the rendering of virtual scenes, mainly in three dimensions. The library dynamically loads backend modules to do the rendering. Currently there is only a backend for OpenGL, but ideas for future backends are a raytracer and perhaps Direct3D. Any number of rendering contexts can live at the same time. Contexts are tied to a backend, and backends are automatically loaded and unloaded on demand. Resources are defined globally and can be used by any number of contexts at the same time, even in different backends. The main goal is to make it easier for developers to write applications that have many rendering contexts with shared resources and automatic state management. Another advantage is that the user can choose in which way a scene should be rendered without recompiling the application. For example, a scene could be rendered with a rasterizer like OpenGL at one point, and with a raytracer at another. Reindeer can also be used to get portable graphics output. Reindeer is not a scene-graph library or a game engine, but it can be used to implement them. It's still up to the application to create and manage the native contexts that the Reindeer backends can work on. For example, an application would still need to use GLX or equivalent to be able to use the OpenGL backend. The Reindeer project also provides a package called GTK-Reindeer that makes this easier for developers of GTK+ applications.
FidoCadJ is a very easy-to-use editor, with a library of electrical symbols and footprints (through hole and SMD). Drawings can be exported in several graphic formats (PDF, EPS, PGF for LaTeX, SVG, PNG, and JPEG). Although very simple and not relying on any netlist concept, FidoCadJ can be considered a basic electronic design automation program. FidoCadJ uses a file format containing only UTF-8 text, which is very compact and suited for copying and pasting with newsgroups and forum messages. This determined its success, as it is quite versatile for simple mechanical drawings as well as for electronics.