Aspose.Flash is a non-graphical .NET Flash management component allowing developers to dynamically generate and edit Flash content directly from .NET applications. It provides support for Flash v8, Flash v9, Flash Lite, and ActionScript, allowing you to create, parse, and modify Flash files. Using Aspose.Flash, you can create banners with animation, menus, whole sites, GIS maps, or simple games. It can also insert images, shapes, simple morphing, gradients, audio, and video streams to your Flash files.
Animmerger stitches 2D images together into either a static image or an animation, while attempting to preserve a global frame of reference (static background). That is, for a movie that follows an actor around (and the background scrolls to follow them), it creates a movie that has a fixed background, and the camera moves around in the scene. The most obvious application of animmerger is in automatic map stitching for 2D video games, but there are many general purposes for which the program can be used. Its color quantization and dithering algorithm set is particularly advanced.
GIF Animation Resizer is a class that can resize animations in files of the GIF format. It can take an animated GIF image file and extract its frames to files into a temporary directory. The class resizes the extracted images and rebuilds the animation into a new file in the GIF format.
giflib is a library for rendering and generating GIF image files. This is the GIF service code in C used for over two decades by graphics applications, Web browsers, game consoles, ATMs, and pretty much anything else that throws pixels on a display. It is simple, stable, and bulletproof.
HGL is a compiler/interpreter suite for developing images. It features its own simple but powerful language, Lua integration, output in various formats as well as runtime input handled by plugins, and easy integration into various environments like Web servers or graphical applications. The input is taken from a source file, which has to be compiled for quick and frequent access by the interpreter. An interpreter then runs the compiled files, takes input from custom plugins (if neccessary), and outputs its result via custom plugins.