Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax; good things come to those who wait. Progress from serenely ambient levels into varied and challenging worlds. Confront attractors, repulsors, and intelligent motes with similar abilities and goals as you. It is 100% DRM and region free, and features procedural generation (play random versions of any level) and an electronic soundtrack by Loscil, Gas/High Skies, Julien Neto, Biosphere, and more.
Zaz is an arcade action puzzle game where the objective is to get rid of all incoming balls by rearranging their order. Currently it includes 20 different levels and two modes of gameplay. The engine allows for easy custom level creation with unlimited number of paths, different speeds, ball-sizes, and rules. A 3D accelerator is needed for decent gameplay.
Morris is an implementation of Nine Men's Morris that also supports several rule-variants and different board layouts (including Morabaraba). You can play against the computer, or play against another human opponent. The computer opponent learns from previous games and tries not to make the same mistake twice. This ensures continuous variation in game play, should you manage to beat the program. Furthermore, the program can give move hints and provides unlimited undo/redo.
Omnitux aims to provide various educational activities based on multimedia elements (images, sounds, and text). Possible activity types are associations, puzzles, counting activities, etc. There is support for multiple languages and multiple screen resolutions (by using SVG vector graphic files and high quality bitmap files). Omnitux activities are described in XML files, so it is possible to create new activities without modifying the program.