gzochi is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
SMDB is a small, portable database library that exports an API similar that of GDBM and allows for the simple storage and retrieval of key/data couples. The library is totally system independent due to the use of externally supplied interface pointers. File locking is left to the caller, allowing single instance users to not pay the the price (in terms of performance and portability) of the locking framework. It supports transactions, multiple tables inside the same DB file, and is less than half the size of GDBM.