JCGO (pronounced as "j-c-go") translates (converts) programs written in Java into platform-independent C code that can be compiled (by third-party tools) into highly-optimized native code for the target platform. JCGO is a powerful solution that enables your desktop, server-side, embedded, mobile, and wireless Java applications to take full advantage of the underlying hardware. In addition, JCGO makes your programs, when compiled to native code, as hard to reverse engineer as if they were written in C/C++. The JCGO translator uses some optimization algorithms that allow, together with optimizations performed by a C compiler, the resulting executable code to reach better performance compared with the traditional Java implementations (based on the Just-In-Time technology). The produced executable does not contain nor require a Java Virtual Machine to execute, so its resource requirements are smaller than that required by a typical Java VM. This also simplifies the process of deployment and distribution of an application.
SDLbits is a very lightweight SDL wrapper for Java. This library was designed to be very small and simple. It does not use Swig, but goes directly from "native" Java definitions to the sdlbits C wrapper library to SDL or OpenGL (in C). All symbols are exposed as they would be in C, except the "SDL_" prefix has been removed, since all names are inside the SDL class. The SDL structures from C are translated to very simple Java classes, such as SDL.VideoInfo. Most fields are exposed as read-only "get" methods, but "set" methods for writable members are supported as well. These classes simply interface to the actual C data with a ByteBuffer "pointer".