Scavenger is a cool arcade/thinking game very much like Lode Runner. You've got to run around and collect objects while avoiding enemies. Some objects are buried and you've got to dig down to get at them. It's an addictive game and some of the levels are devilishly (cruelly) complicated to solve.
The WorldForge Project is developing a complete, distributable framework for massively multiplayer online roleplaying games. The system will include a number of fully developed roleplaying worlds with unique maps, histories, creatures and legends. To run these worlds on the servers a balanced but highly customisable set of roleplaying rules is being developed. Provisions will be made to allow others the ability to recode the servers to use alternate rule sets. A standard protocol named Atlas is being developed to allow a common communication layer between clients, servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.
Mondriaan produces a set of images that look a lot like the paintings of the artist Piet Mondriaan. By way of selection and genetic operators this set can be manipulated by you. You can try to find images that you think look even more like Mondriaan art, or search for images you find attractive.
L-Fire DM is a server-side mod that adds many significant features and bugfixes to Quake2. L-Fire DM includes such features as organized match support, anti-spam, highscore lists for each level, IP banning, custom map loops, permissions for admin users, profanity filtering, and various logging options. L-Fire DM is built on the same source base as L-Fire CTF. Currently, conditional compilation is used to create separate CTF and DM mods. After more CTF options are added to L-Fire DM (such as techs, grappling hook, etc.), L-Fire DM and L-Fire CTF will be released as a single integrated mod.
ICBM3D (Inter-Continental Ballistic Missiles, 3D) is a 3D game of defense. Like the original "Missile Command" and its clones, this game places you in control of Anti-ICBM weapons which you use to destroy an onslaught of missiles (and other nasties) which are dropping onto your nation. The game ends when your cities have all been destroyed. You only gain replacement cities by acheiving certain score thresholds during each attack. The differences between Missile Command and ICBM3D is that ICBM3D, as the name suggests, provides a 3D perspective. You take advantage of X-Window's 3-button mouse to control your firing sight in 3-dimensions and change your viewpoint.