Airrace is an air race game where the player is required to pilot a plane through sets of pylons in a prescribed order. The flight model is pretty realistic in that it features most of the effects that make flying an aircraft challenging but without having to worry about what several dozens of buttons on the dashboard do. Right now, seven training tracks and five race tracks are available. Airrace has been written on top of Aviation and Techne.
Fabula is a Python game engine suitable for adventure, role-playing, and strategy games and digital interactive storytelling. It offers a client-server architecture, an event-based protocol, multiplayer and networking capabilities, a multi-threaded server, an abstract, visualization-agnostic model of a game world, an asset manager, and a plugin system. Gameplay can be recorded and played back. The code is well documented and runs on Linux and MS Windows (it should work on OS X, too, but this has not yet been tested). Fabula can be used as a library to develop your own games. As an alternative, you can use the included Pygame-based graphical editor and the default game engine.
BoxWorld is a puzzle game where the player has to place boxes over special places in order to gain energy to teleport to the next level. The boxes can only be pushed, not pulled, thus requiring ordering of the boxes with caution. If the boxes are put into positions that prevent further movement, the player can start the level over, but loses a life by doing so. There are no time limits, so the player can relax and think before acting. The game features nice graphics, enjoyable music, and 525 increasingly difficult levels. The player must come up with more complex strategies on the later levels, with many more pushes and special tricks in order to place the boxes in corners or long corridors. Sometimes most of the boxes are already placed in the appropriate area, but the player has to replace all the boxes just to be able to move another box and arrange it where it belongs.
The Gluon project is an open framework for creating and distributing games, supporting the flow of the idea all the way from the author to the player of the finished game. The current goal for the first stable release is to create games using 2D graphics. The reasoning behind this is that the niche for this type of visual is very large and so far untapped by specialized tools. In the world of 3D games there are solutions such as Unity3D, which provide a distribution system, but in the 2D game development world there are no tools to provide a complete ecosystem for creation, distribution, and feedback gathering. The three main audiences of Gluon are game creators, game players, and application programmers. Each of these are a user of one of the tools.
Construder is a 3D game featuring a dynamic infinite world of cubes to explore and change. In an artificial infinite structure, the player has to gather resources for construction purposes and for basic survival. Its 3D engine and basic game play are inspired by Minecraft and Infiniminer. The goal is to get 10,000,000 score points and get the "Construder" rank. Dangers the player might run into are starvation, as all actions require biological energy, and the randomly appearing robot drones that teleport the player far away. The game is feature complete and ready to play.