geo-* is a set of tools for geocaching, including tools for accessing the www.geocaching.com, opencaching.com, opencaching.us, and navicache.com websites, tools for geocoding addresses and creating maps, and tools for manipulating Mapopolis place guide data. The focus of these tools is to provide a command line driven environment.
JSBSim is a multi-platform flight dynamics model. The FDM is essentially the physics/math model that defines the movement of an aircraft under the forces and moments applied to it using the various control mechanisms and from the forces of nature. JSBSim has no native graphics. It can be run by itself as a standalone program, taking input from a script file and various aircraft configuration files, or it can be run as an integrated part of a larger flight simulator implementation that includes a visual system. The most notable usage example is the FlightGear simulator. JSBSim models the aerodynamic forces and moments by the classic coefficient buildup method.
KildClient is a MUD client written with the GTK+ windowing toolkit. It supports many common features of other clients, such as triggers, gags, aliases, macros, timers, and much more. But its main feature is the built-in Perl interpreter. At any moment, the user can execute Perl statements and functions to do things much more powerful than simply sending text the the MUD. Perl statements can also be run, for example, as the action of a trigger, allowing you to do complex things.
ChangeBlindness is a small game that demonstrates the change blindness phenomenon. The effect shows that our brains have a low-level (i.e. subconscious) change detection capability that can be disabled pretty easily (for instance, with a flicker of around 100ms). The game illustrates this using an increasing number of icons, one of which will change during a flicker. The goal of the game is to find the changing icon as quickly as possible.
Rebound is a reimplementation of the game called Diamonds which existed for the Macintosh in the early 90s. It is a cross between a puzzle and an action game. The game play requires the player to use the ball on the screen to hit bricks and destroy them. However, rather than hitting the ball with a paddle like breakout, the player controls the left and right movement of the ball with the arrow keys. The ball still bounces up and down on its own, but there is no bottom to fall off of.