10 projects tagged "Games/Entertainment"
LambdaRogue is a rogue-like role playing game set in a strange underworld. Men and the species of Drekh'nar once lived peacefully together on Earth, both not far away from reaching the stars with spaceships. A misunderstanding led to war before these dreams could be realized. After a long and bloody battle, a peace treaty was created, forcing mankind to go underground. Mankind has lost the most of its technological knowledge, but Ahna, a priestess, is searching for the Book of Stars, which could bring humans back to the surface and beyond. And you are Ahna's agent.
The AKFQuiz package lets you easily make your own quiz games or learning exercises. These can be used either with grquiz in a graphical environment (SDL), with crtquiz on a text terminal, or with diaquiz in a GUI environment. There is also a line oriented variant, linequiz, which can be used as a backend. A CGI-variant can be installed on a Web server to offer exercises via the Web. A mkquiz tool that generates an HTML file for to use with the JavaScript akfquiz5.js is also included. Those can then be published with any Web-space provider.
GearHead is a mecha roguelike roleplaying game. Set a century and a half after nuclear war, you can explore a world where various factions compete to determine the future of the human race. Major features include random plot generation, a detailed character system, and over two hundred customizable mecha designs.
DMines is the classic minesweeper game with a dynamic twist -- some of the unrevealed mines change locations every set number of seconds (15 by default). Current features include 3 levels (easy, normal, and hard), resizing of the playing field, setting the number of mines, and setting the time it takes the mines to change locations.
Quarters is a strategy game for two players. Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess. This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies. The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java. The Java version is not necessarily object oriented, since it is a crude port from the C version.