The Noble Ape Simulation is a collection of a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation, and a simple intelligent-agent scripting language (ApeScript). Noble Ape also contains a social simulation where the Noble Apes can be tracked in terms of social groups and also over many generations to explain social phenomenon to users looking to study this kind of interaction. It has been in development for more than a fifteen years.
Visualization Library is C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. It supports advanced features like OpenGL Shading Language, Volume Rendering, Isosurface extraction, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, a multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures, and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, and 3D/2D games.
Py-Lepton is a high-performance, pluggable particle engine and API for Python. The engine is designed to be very flexible and does not rely on any other libraries directly. You can use it either with OpenGL (via pyglet or PyOpenGL), or with pygame by selecting the appropriate renderer. Examples are provided using pyglet and pygame. Note that this is in an alpha state, so expect the API to change somewhat in future releases.
bcr harms takes a model of the quantum harmonic oscillator and adapts it as a soft synth. It lets you hear and see how the oscillator wave functions evolve in real-time as you modify amplitudes and other parameters. The user interface is based on and integrates with the BCR2000 MIDI controller, but the application can be used without a controller.
In p, a bunch of particles interact with each other according to this simple rule: every particle moves towards, away, or watches other particles. When the program starts, each particle chooses a random color, position, and the particles with which it will interact. As the program runs, some particles join together to form a train and journey together thereafter. Some orbit each other. Some collapse into each other. Some form swarms that split and join. One cannot predict when or where or how many of these behaviors will emerge, but they usually do.