The Gluon project is an open framework for creating and distributing games, supporting the flow of the idea all the way from the author to the player of the finished game. The current goal for the first stable release is to create games using 2D graphics. The reasoning behind this is that the niche for this type of visual is very large and so far untapped by specialized tools. In the world of 3D games there are solutions such as Unity3D, which provide a distribution system, but in the 2D game development world there are no tools to provide a complete ecosystem for creation, distribution, and feedback gathering. The three main audiences of Gluon are game creators, game players, and application programmers. Each of these are a user of one of the tools.
KBioritmi is a biorhythm generator for KDE. It includes a Kicker applet that shows biorhythm graphs for seven days before and after the current date, a standalone application that can show the biorhythm of a selected date and export it in CSV format, and a Coupler, which can be used to couple your biorhythms with those of another person such as your partner.
Championship Generator produces a list of all the meetings which must occur between the participants of a championship. It can be used to produce the challenges between teams if competitions are not foreseen to directed elimination. It supports championships where it is necessary to consider the matches at home and away. It can also try to avoid fights between the big teams in the first and last days. It also supports the case in which two teams have a mutual stadium, and therefore cannot simultaneously play at home or away.