MV3D is a virtual world and multi-player game framework for use with Python. It was designed with scalability in mind and is able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game or virtual world, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server can be simulated using the ODE physics engine for realistic interactions. A single server is able to host thousands of of simulated objects. The client works with both the Ogre3D and Panda3D renderers.
Joshua is a chess robot. It is a stepper motor robot that interfaces with a photosensible board and a computer to play chess with an embedded artificail intelligence, a game database, or a player on the Internet. The package includes software, robot photos, technical papers, schematics, and cabling instructions.
PSIworld (Programmable Scalable Interactive World) is a framework that provides a set of libraries, utilities, and applications to ease the implementation of dynamic artificial intelligence environments. Specifically, the development of multi-agent applications is targeted. It is designed in a generic manner so that various kinds of applications can use it. This framework not only includes pure algorithm libraries for AI computation tasks, but also a C/C++ library for distributed computation. A server-client model also involves various, concurrent visualization methods of distinct Agents or Societies.
JSBSim is a multi-platform flight dynamics model. The FDM is essentially the physics/math model that defines the movement of an aircraft under the forces and moments applied to it using the various control mechanisms and from the forces of nature. JSBSim has no native graphics. It can be run by itself as a standalone program, taking input from a script file and various aircraft configuration files, or it can be run as an integrated part of a larger flight simulator implementation that includes a visual system. The most notable usage example is the FlightGear simulator. JSBSim models the aerodynamic forces and moments by the classic coefficient buildup method.
The Artificial Knowledge Interface for Reasoning Applications (AKIRA) project aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents featuring KQML, fuzzy logic, neural networks, fuzzy cognitive maps, and DIPRA. DIPRA is a distributed version of the BDI (Belief Desire Intention) goal oriented model.
Shadowed Horizons is a collection of classes and utilities that form a gaming software development kit. The aim of the project is to spare programmers the need to perform countless mundane or repetitive tasks in writing their games. When complete, this software will be a generalized framework for computer games of any type.