113 projects tagged "Games"
SpaceZero is a RTS 2D space combat game for two players over a network. The objective is to conquer the space, defeating all enemies. At the starting point, you have only one ship and one planet, but you have money to buy more ships to conquer more planets. All the ships can be controlled by the computer (automatic mode) or by the player (manual mode). You can easily change among your ships, controlling all of them independently.
HexGlass is a Tetris-like puzzle game based on a hexagonal grid. Ten different types of blocks continuously fall from above and you must arrange them to make horizontal rows of hexagonal bricks. Completing any row causes those hexagonal blocks to disappear and those above move downwards. The blocks gradually fall faster and the game is over when the screen fills up and blocks can no longer fall from the top.
ABC Path Solver is a Perl program and library that automatically solves an ABC Path game while giving the reasoning. ABC Path is a puzzle game in which one should position the letters from "A" to "Y" in a 5*5 grid based on clues. It is featured in brainbashers.com. ABC Path Solver uses a mixture of deduction and solving by trying several branches, which should allow it to solve all initial boards.
The Kowalski project aims to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code. Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system, and tools to build, validate, and view Kowalski data.
DoudouLinux is a system specially designed for children 2 years and up. It is available as Live CDs and USB keys as well as ARM images. The main goals are to be as easy to use as a game console, provide as many kid-oriented applications as possible (currently around 50), drive small children into mastering computer use from age 2, be natively in child-friendly language without any action, be simple for Dad and Mom too (no administration, no updates; it’s a read-only system). It includes Web content filtering.