The Kowalski project aims to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code. Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system, and tools to build, validate, and view Kowalski data.
fretscpp is strongly inspired by the original FoF, reusing artwork to a large extent, with the source code rewritten from scratch. C++ instead of python should improve performance and allow easier support for features like whammy. It is playable, but some non-critical features are still missing.
Aviation is a flight simulator meant to be somewhere in between accurate but complicated simulators and simple toy simulators that don't provide any level of realism. It currently features a non-linear flight model, a configurable atmosphere and sky model, and a CLOD triangulation engine for the terrain. Currently Aviation allows you to fly around in an area of around 600 square kilometers centered around the Columbia river. It can be easily extended to implement combat or air race scenarios, for example.
HexGlass is a Tetris-like puzzle game based on a hexagonal grid. Ten different types of blocks continuously fall from above and you must arrange them to make horizontal rows of hexagonal bricks. Completing any row causes those hexagonal blocks to disappear and those above move downwards. The blocks gradually fall faster and the game is over when the screen fills up and blocks can no longer fall from the top.