C-Dogs SDL is a port of the old DOS arcade game C-Dogs to modern operating systems. C-Dogs is an arcade shoot-em-up which lets players work alone or co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The original DOS version of C-Dogs came with several built in missions and dogfight maps, and this version is no exception. The author of the DOS version of C-Dogs is Ronny Wester.
Tric-Tac-Toe is a new twist (or perhaps "tilt") on the classic Tic-Tac-Toe game. The board resembles a Rubik's Cube surface; three players each take turns filling up the surface of the board. Once the board is full, a winner is declared according to the point totals of each player. The "tric"ky part is the connections on the board that score points.
Micro Tetris is based on the 1989 International Obfuscated C Code Contest Best Game entry. It is a very small implementation, with extreme similarity to the BSD Tetris implementation. So it is very suitable for small embedded systems with only serial or SSH console access. The code uses no curses or other heavy libraries, only ANSI escape sequences and the Unix "stty" command to setup and restore the display.
The Brick Engine is a fast and simple lo-fi gaming engine. The engine provides a comprehensive API, including dazzling visual features, song playback, and collision detection: everything you need to make games with quickness and ease. The engine provides a straightforward C API and has language bindings for Tcl and Pascal, with support for more languages on the way.
Micro Snake is based on a simple snake game by Simon Huggins. This version of the snake (worm) game is very small and only utilizes ANSI escape sequences to draw the board. Hence it is very suitable for small embedded systems with only serial or SSH console access. The code uses no curses or other heavy libraries, only ANSI escape sequences and the Unix "stty" command to setup and restore the display.