Micro Tetris is based on the 1989 International Obfuscated C Code Contest Best Game entry. It is a very small implementation, with extreme similarity to the BSD Tetris implementation. So it is very suitable for small embedded systems with only serial or SSH console access. The code uses no curses or other heavy libraries, only ANSI escape sequences and the Unix "stty" command to setup and restore the display.
Ultimate Othello is a challenging strategic game. You can win in Ultimate Othello only if you use strategic skills. Its enhanced AIs offer you the choice between eight challenging opponents who have different intelligence levels. Its network play option allows you to play the game and chat with your friends on the Internet.
Asqare is a simple game for Android. The screen is covered with colored sprites (squares or circles). When you align three or more in a row, all adjacent sprites of the shape and color vanish. You can only swap adjacent sprites vertically or horizontally. You can swap sprites even if it won't result in a three-or-more alignment, but that will cost you 10% of your current score. The game offers two variations on the gameplay and manages a list of current games, which you can pause and recall at any time.
The PushButton Engine is a Flash game engine and framework that's designed for a new generation of games. It makes it easy to bring together great existing libraries and components for building Flash games and makes it possible to spend less time on code and more time on building fun games.
PodSixNet is a lightweight network layer designed to make it easy to write multiplayer games in Python. It uses Python's built in asyncore library and rencode.py (included) to asynchronously serialize network events and arbitrary data structures, and delivers them to your high level classes through simple callback methods. Each class within your game client that wants to receive network events subclasses the ConnectionListener class and then implements Network_* methods to catch specific user-defined events from the server. You don't have to wait for buffers to fill, check sockets for waiting data, etc. Just do connection.Pump() once per game loop and the library will handle everything else for you, passing off events to all classes that are listening. Sending data back to the server is just as easy by using connection.Send(mydata). Likewise on the server side, events are propagated to Network_* method callbacks and data is sent back to clients with the client.Send(mydata) method.
SGX Engine Core contains the basic functionality which underpins SGX, a 3D graphics engine from Steven Goodwin. It is based around a series of null drivers and loosely-coupled modules to facilitate an infinitely upgradable engine. It is primarily suited to games and digital TV backdrops.
Star Defender 4 is a space shooter that still has all the best features of the Star Defender series. Face tons of new enemies with unique styles of behavior and new ways of attacking. Use new Star Defender 4 weapons (machine gun, saw, flame thrower, acid bomb, and cutter) as well as the best weapons from the previous game (parasitron, lasers, infector, ball lightning, missiles, homing laser, and barriers) Blast through more than 100 levels, 8 original missions, and of course huge impressive bosses at the end of every mission.