C-Dogs SDL is a port of the old DOS arcade game C-Dogs to modern operating systems. C-Dogs is an arcade shoot-em-up which lets players work alone or co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The original DOS version of C-Dogs came with several built in missions and dogfight maps, and this version is no exception. The author of the DOS version of C-Dogs is Ronny Wester.
Gamify is a PHP class that can manage user experience points and achievements to implement site game logic. It can create database tables that can record the values of experience points earned by site users that accomplish certain achievements. The class can manage the records of site users participating in the site gaming activities, the user achievements, the levels, and experience that they earn. It can also obtain user statistics and top users listings.
JGame Flash is an ActionScript 3 port of the JGame 3.5 API. It can be compiled with the free Flex toolkit. A Java-AS3 translator is included to make porting games easier. The goal of this project is to eventually enable JGame Java games to be converted (partially) automatically to ActionScript 3. JGame Flash works on Android Flash 10.1 and supports accelerometer input.
PopBlocks is a Samegame clone for the Palm Pre and WebOS. It has animated blocks and high score saving. The source features clean and documented examples of several WebOS concepts and features, such as a help page with collapsible categories, using a canvas as a game interface, user interaction, scene handling, and cookie management.
SGX Engine Core contains the basic functionality which underpins SGX, a 3D graphics engine from Steven Goodwin. It is based around a series of null drivers and loosely-coupled modules to facilitate an infinitely upgradable engine. It is primarily suited to games and digital TV backdrops.