Packrat is a media collection manager application for Android. You can use it to add books, CDs, games, movies, etc. to your collection by scanning their barcodes and organizing them onto shelves. You can let Packrat organize your items into smart shelves, or manually stack items onto shelves of your own creation. You can also track items you don't have yet on a "wishlist" shelf.
L2J is an alternate game server for Lineage2. The L2 protocol is reimplemented in the server, so you can play with this server without any modifications to the client (except changing the server IP address). The latest USA live client version is always supported, so don't expect this server to work with the PTS/Korean client.
Asqare is a simple game for Android. The screen is covered with colored sprites (squares or circles). When you align three or more in a row, all adjacent sprites of the shape and color vanish. You can only swap adjacent sprites vertically or horizontally. You can swap sprites even if it won't result in a three-or-more alignment, but that will cost you 10% of your current score. The game offers two variations on the gameplay and manages a list of current games, which you can pause and recall at any time.
Forge has more than 3,000 cards and allows to you play the trading card game Magic: The Gathering against the computer with rules enforcement. Other formats include drafting, sealed deck, and the "quest mode" where you start with a basic deck and you win more cards. The AI and user interface are basic but usable.
JGame Flash is an ActionScript 3 port of the JGame 3.5 API. It can be compiled with the free Flex toolkit. A Java-AS3 translator is included to make porting games easier. The goal of this project is to eventually enable JGame Java games to be converted (partially) automatically to ActionScript 3. JGame Flash works on Android Flash 10.1 and supports accelerometer input.
The Kowalski project aims to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code. Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system, and tools to build, validate, and view Kowalski data.