BEWorld is a 2D top-scroller game written using the Brick Engine. It is similar to a real-time Nethack, but is more limited. It features both random and invariant maps, a map generator that should work in other games, support for compressed inline data (including music and sound effects), and more. It is intended to be a starting point for coders who are interested in developing similar games.
Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania. The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through. The game is still under development, but is entirely playable in its current state.
JSimLife is an advanced biological life simulation. In JSimLife, every life form is a cell. Every cell is a Sprite and it has a Brain and a Dna object. Every Cell's aspects are stored in a Dna (Dna is a Vector of parameters). Cells are able to reproduce themselves using methods provides by the Dna class. The user can change the Simulation Parameter, create new DNA, create new types of cells, and save or load simulations and DNA.
RocketMan is a sci-fi fantasy shoot 'em up game. It features different algorithms for gameplay as in EnemyRocket.java. Everything can be jarred up into a mobile phone game. There is a sprite-based video codec included for use during gameplay. This way, you can make vessels talk to you on the intercom. Some levels are top-down and left-right vessel shooters (like R-Type), and some are left-right man-sized players (like Megaman).
Hearse VS Zombies is an addictive physics puzzle game for the iPhone and iPad. It features realistic automobile physics, the ability to customize your hearse, 24 challenging tracks, and three themes (Graveyard, Zombie Amusement Park, and Zombie Forest). The game is instantly playable and simple to control. It offers hours of gameplay and lots of replay value.
FontMapper is a font texture generator for game developers. It allows you to turn a font you have installed to a PNG texture of tightly packed glyphs, accompanied by a text file describing the glyphs' properties and texture coordinates. You can read these in a game to render fonts. FontMapper supports Unicode (although only the Basic Multilingual Plane, i.e. the 16-bit codepoints), and each glyph can have its own size, i.e. fonts are not necessarily monospaced. Currently, FontMapper is command-line only, although there might be a GUI frontend in the future.