WarTactical is a wargame in which each screen pixel corresponds to 10 feet of ground area, instead of splitting the field into hexagons. You can play a game against the computer or play a simple random setup. Dice are rolled when you attack, and this result is added to modifiers that are derived from the situation, such as whether the unit is pinned or how much armor it has, as well as what terrain it's on. You need to stay in contact with your HQ (leader) to move far. WW2 (or Modern) units like artillery, infantry, LMGs, paratroopers, cars, and HQ (leaders) are available. Modules are being developed to represent different time periods of war.
MicroSweeper is Minesweeper-like game intended for J2ME-capable (MIDP 2.0, CLDC 1.1) hand-held devices. The game allows optional determinism, which when turned on, ensures that each mine can be discovered without guessing. Besides the traditional game, it provides a pseudo-hexagonal grid and games with various "neighborhood" patterns, where the number on the field is computed from mines located further from the field itself.
dsi is a simple game of invading aliens. You must stop those aliens from landing on you. It features smooth scrolling, high scores, 5 levels, simple controls, sound effects, and user selectable music. Working joystick support. Watch out for the tenacious mega! The graphics can be customized out of the box without requiring any recompiling. A simple definition file can be customized for coders.
LinRadiant is a level (map) editor for FPS games that use id Software's engines (Quake 1/2/3). It is a derivative of NetRadiant with an improved build system. It is very easy to build, even for people with little experience in software development. It has built-in support for the following games: Darkplaces, Wolfenstein:ET, Nexuiz, OpenArena, Quake, Quake 2, Quake2world, Quake III Arena, Q3MIN, Tremulous, Warsow, and Xonotic. The package contains a lot of useful documentation (mapping tutorials, technical documents, etc.) that are automatically installed and can be accessed from within the editor.
Horrors of Democracy is a game in which the challenge is to introduce a system of accountability for all citizens before there is a revolution. It uses a simple economic model of the structure of many Western societies and democracy, and personal income and expenditure are modelled over a number of years.