The Brick Engine is a fast and simple lo-fi gaming engine. The engine provides a comprehensive API, including dazzling visual features, song playback, and collision detection: everything you need to make games with quickness and ease. The engine provides a straightforward C API and has language bindings for Tcl and Pascal, with support for more languages on the way.
BOH is a unique retro-flavoured puzzle-riddled maze game. The player moves in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes. New missions and themes can be added anytime, and you can even create your own.
Mindbender is a game which works like Mastermind, but is easier to use. Instead of colors, you use numbers from 1-9. It's a four-digit code you have to solve, as in Mastermind. You can set the number of tries in a separate file or you can use a small setup manager. It's a very small project.
Chroma is an abstract puzzle game in which a variety of colorful shapes are arranged in a series of increasingly complex patterns, forming fiendish traps that must be disarmed and mysterious puzzles that must be manipulated in order to give up their subtle secrets. Initially, it is so straightforward that anyone can pick it up and begin to play, yet it gradually becomes difficult enough to tax even the brightest of minds. It features twenty-one levels, ranging from beginner to expert; infinite undo and redo capability, as well as replaying of solutions; a choice of smooth graphics or a minimal, text based version; and a level editor to allow you to design your own puzzles.