In Assassin of the Underdark, you take a custom player character through the underdark. RPG elements are included in the form of weaponry, items, and spells. There are scripts to print Python character files, resource management, and a widget system. A plugins directory is loaded at program start, and there's a Python shell window widget for testing out scripts.
British bingo runs in your browser and uses 3 by 9 boards. The game simulates the other players. Players make mistakes and chat. Players leave, join, and re-join between and during games. You can have over 10,000 players. You can hear the players and the caller talk. You can change the sizes to fit a small screen
Chroma is an abstract puzzle game in which a variety of colorful shapes are arranged in a series of increasingly complex patterns, forming fiendish traps that must be disarmed and mysterious puzzles that must be manipulated in order to give up their subtle secrets. Initially, it is so straightforward that anyone can pick it up and begin to play, yet it gradually becomes difficult enough to tax even the brightest of minds. It features twenty-one levels, ranging from beginner to expert; infinite undo and redo capability, as well as replaying of solutions; a choice of smooth graphics or a minimal, text based version; and a level editor to allow you to design your own puzzles.
Cretan Hubris is an infinite maze escape game set in ancient Greece. As the master architect Daedalus, having just completed the Labyrinth, you must now escape your creation while staying ahead of a deadly energy wave sent by petty and jealous gods. Features include customizable controls, joystick support, and sound effects.
Digbuild is a game that provides a randomized, voxel-based world for the player to explore. In this regard, it’s very similar to Minecraft. You can create and destroy blocks, and thus you can build castles and any other structures that spring to mind. Digbuild has several improvements over Minecraft. The world has infinite height, so you can build structures as tall as you like. Different blocks emit different colors of light, and colored glass blocks filter the light that flows through them. Materials can be translucent. Textures can be bump-mapped and specular-mapped, so glass is shiny and rocks are rough.