Andrew's Game aims to be a lightweight and highly expandable code base editable by anyone with a basic understanding of Python. The project has three parts: core systems, sample game, and reusable extensions. Core systems deal with the actual game mechanics; a sample game will be a template of how to use core systems and reusable extensions to create a working game. The reusable extensions can contain items and minor added functionality. Andrew's Game can implement a text-only single player RPG, which is like a MUD without support for multiple players.
Beneath A Binary Sky is an engine that simulates a world in which robots controlled by programs can live, work, fight, and even bear new children. The long-term goal of the project is to create a fully configurable engine that can simulates any kind of world, from simple to complex ones with many rules and events.
Cute Knight Kingdom is a multi-ending RPG in which a girl named Sorami searches for her destiny. In the game, you travel the kingdom to meet new friends, find treasure, and encounter monsters. You must choose your weapons or craft them yourself, work at jobs, and take classes to raise the skills that you need for success. You could become a hero, find true love, discover the truth of your origins, or embrace villainy as an evil warlord. Dozens of endings are available, depending on your choices.
Date Warp is an anime-style branching visual novel game with eleven different endings and five datable characters. The story starts with Janet and Bradley, who become stranded at a mysterious mansion in the woods while on their first date. The plot thickens when they realize that a mad scientist is hiding something in the basement.
Digbuild is a game that provides a randomized, voxel-based world for the player to explore. In this regard, it’s very similar to Minecraft. You can create and destroy blocks, and thus you can build castles and any other structures that spring to mind. Digbuild has several improvements over Minecraft. The world has infinite height, so you can build structures as tall as you like. Different blocks emit different colors of light, and colored glass blocks filter the light that flows through them. Materials can be translucent. Textures can be bump-mapped and specular-mapped, so glass is shiny and rocks are rough.