15 projects tagged "Game Library"

Download Website Updated 30 Apr 2010 Bullet

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Pop 35.67
Vit 38.61

Bullet is a 3D game multiphysics library that provides state of the art collision detection and soft body and rigid body dynamics. Bullet is integrated into Cinema 4D, Lightwave, and Blender. A Houdini and Maya Plugin is available. It has a modular extendible C++ design with hot-swap of most components. The back-ends were optimized for pthreads/Win32 Threads multi-threading and PS3 Cell SPU. Other features include discrete and continuous collision detection (CCD), swept collision queries, ray casting with custom collision filtering, generic convex support (using GJK), capsule, cylinder, cone, sphere, box, and non-convex triangle meshes. Rigid body dynamics include constraint solvers, generic constraints, ragdolls, hinges, and ball-sockets. Constraint limits and motors are supported. Soft body support includes cloth, rope, and deformable objects. Import and export into COLLADA 1.4 Physics format is supported. Dynamic deformation of non-convex triangle meshes is supported by refitting the acceleration structures.

No download No website Updated 05 Oct 2010 Open Game Libraries

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Pop 18.41
Vit 36.49

The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.

No download No website Updated 30 Dec 2010 Propulsion

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Pop 24.98
Vit 35.30

Propulsion is a JavaScript game development framework for the HTML5 canvas element. It support any type of two dimensional game development and has a clear separation between different parts of the framework.

No download No website Updated 30 Dec 2011 crunch/crnlib

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Pop 16.46
Vit 29.68

crunch/crnlib is a lossy texture compression tool and library for developers that distributes and uses content in the DXT1/5/N or 3DC/BC5 compressed mipmapped texture formats. crnlib can compress mipmapped 2D textures and cubemaps to .8-1.25 bits/texel, and normal maps to 1.75-2 bits/texel. crnlib's quality and performance is competitive to transform-based solutions, or other offline/real-time DXTn compressors such as squish or ATI_Compress. crnlib implements a new form of "clustered" DXTn compression, with a compressed texture data format that was carefully designed to be very quickly transcodable directly to raw DXTn texture bits with no intermediate recompression step or individual pixel-level operations. The typical single threaded transcode to DXTn rate is equivalent to 100-250 megatexels/sec. Fast random access to individual mipmap levels is supported.

No download Website Updated 19 Dec 2012 RoseThorn Game Library

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Pop 43.47
Vit 22.93

RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.

No download Website Updated 26 Apr 2013 ENet for C#

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Pop 16.91
Vit 19.94

ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.

Download No website Updated 22 Apr 2014 gzochi

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Pop 109.38
Vit 11.36

gzochi is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.

Download Website Updated 29 Sep 2012 Cottage

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Pop 143.49
Vit 9.29

Cottage is a simple graphics and sound engine implemented on top of HTML 5's canvas and audio elements. It aims to be an easy to use library for Web-based game development.

Download Website Updated 10 Mar 2013 Gamvas Web

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Pop 46.02
Vit 2.77

Gamvas Web is a JavaScript game development framework with easy-to-learn and fully-documented API, game states, animated objects, Box2D physics integration, a particle emitter, and more.

No download Website Updated 27 May 2012 Path Defense Framework

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Pop 27.42
Vit 2.50

Path Defense Framework is a .NET/Mono library for programming defense games in which players have to build towers along a path to fight off creatures moving along that path.

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A disk which can boot into an OS whose bootloader is broken.

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samhain

A file integrity daemon with support for centralized monitoring.