RSS 15 projects tagged "Game Library"

Download Website Updated 29 Sep 2012 Cottage

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Pop 143.39
Vit 9.48

Cottage is a simple graphics and sound engine implemented on top of HTML 5's canvas and audio elements. It aims to be an easy to use library for Web-based game development.

Download No website Updated 14 Jan 2014 gzochi

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Pop 72.42
Vit 6.38

gzochi is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.

Download Website Updated 10 Mar 2013 Gamvas Web

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Pop 44.93
Vit 2.82

Gamvas Web is a JavaScript game development framework with easy-to-learn and fully-documented API, game states, animated objects, Box2D physics integration, a particle emitter, and more.

Download Website Updated 05 May 2011 Gluon Project

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Pop 40.73
Vit 1.00

The Gluon project is an open framework for creating and distributing games, supporting the flow of the idea all the way from the author to the player of the finished game. The current goal for the first stable release is to create games using 2D graphics. The reasoning behind this is that the niche for this type of visual is very large and so far untapped by specialized tools. In the world of 3D games there are solutions such as Unity3D, which provide a distribution system, but in the 2D game development world there are no tools to provide a complete ecosystem for creation, distribution, and feedback gathering. The three main audiences of Gluon are game creators, game players, and application programmers. Each of these are a user of one of the tools.

No download Website Updated 19 Dec 2012 RoseThorn Game Library

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Pop 40.10
Vit 21.97

RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.

Download Website Updated 09 Jan 2011 J2DGF

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Pop 38.30
Vit 2.03

The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.

Download Website Updated 30 Apr 2010 Bullet

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Pop 34.60
Vit 38.04

Bullet is a 3D game multiphysics library that provides state of the art collision detection and soft body and rigid body dynamics. Bullet is integrated into Cinema 4D, Lightwave, and Blender. A Houdini and Maya Plugin is available. It has a modular extendible C++ design with hot-swap of most components. The back-ends were optimized for pthreads/Win32 Threads multi-threading and PS3 Cell SPU. Other features include discrete and continuous collision detection (CCD), swept collision queries, ray casting with custom collision filtering, generic convex support (using GJK), capsule, cylinder, cone, sphere, box, and non-convex triangle meshes. Rigid body dynamics include constraint solvers, generic constraints, ragdolls, hinges, and ball-sockets. Constraint limits and motors are supported. Soft body support includes cloth, rope, and deformable objects. Import and export into COLLADA 1.4 Physics format is supported. Dynamic deformation of non-convex triangle meshes is supported by refitting the acceleration structures.

No download No website Updated 31 May 2011 GameBoard2D

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Pop 31.46
Vit 1.00

GameBoard2D is a small Java graphic library to create all kinds of board games in 2D.

Download Website Updated 22 Aug 2011 OpenBlox

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Pop 26.80
Vit 1.46

OpenBlox is a cross-platform 3D game development kit that is written in Python and uses Lua as the main development language. Its primary advantage is that no 3D modeling experience is required to use it - you make your worlds with Lego-like bricks.

No download Website Updated 27 May 2012 Path Defense Framework

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Pop 25.61
Vit 2.50

Path Defense Framework is a .NET/Mono library for programming defense games in which players have to build towers along a path to fight off creatures moving along that path.

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