RSS 15 projects tagged "Game Library"

No download Website Updated 24 Feb 2010 TSDL

Screenshot
Pop 25.26
Vit 1.42

TSDL was written for the turn-based strategy game "Turious", but is a stand alone library. It provides a number of useful widgets and event handling functions. Its widgets include container, label, button, text, numbox, checkbox, and console. All of the widgets can be given individual background images and custom text. Containers and widgets can be shown and hidden individually, and will retain their visibility state. The library uses OpenGL for rendering, allowing it to be used in 3D games as well as 2D.

Download Website Updated 30 Apr 2010 Bullet

Screenshot
Pop 34.60
Vit 38.04

Bullet is a 3D game multiphysics library that provides state of the art collision detection and soft body and rigid body dynamics. Bullet is integrated into Cinema 4D, Lightwave, and Blender. A Houdini and Maya Plugin is available. It has a modular extendible C++ design with hot-swap of most components. The back-ends were optimized for pthreads/Win32 Threads multi-threading and PS3 Cell SPU. Other features include discrete and continuous collision detection (CCD), swept collision queries, ray casting with custom collision filtering, generic convex support (using GJK), capsule, cylinder, cone, sphere, box, and non-convex triangle meshes. Rigid body dynamics include constraint solvers, generic constraints, ragdolls, hinges, and ball-sockets. Constraint limits and motors are supported. Soft body support includes cloth, rope, and deformable objects. Import and export into COLLADA 1.4 Physics format is supported. Dynamic deformation of non-convex triangle meshes is supported by refitting the acceleration structures.

Download Website Updated 29 Sep 2012 Cottage

Screenshot
Pop 143.39
Vit 9.48

Cottage is a simple graphics and sound engine implemented on top of HTML 5's canvas and audio elements. It aims to be an easy to use library for Web-based game development.

No download No website Updated 05 Oct 2010 Open Game Libraries

Screenshot
Pop 17.46
Vit 35.90

The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.

Download Website Updated 09 Jan 2011 J2DGF

Screenshot
Pop 38.30
Vit 2.03

The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.

No download No website Updated 30 Dec 2010 Propulsion

Screenshot
Pop 21.84
Vit 34.69

Propulsion is a JavaScript game development framework for the HTML5 canvas element. It support any type of two dimensional game development and has a clear separation between different parts of the framework.

Download Website Updated 05 May 2011 Gluon Project

Screenshot
Pop 40.73
Vit 1.00

The Gluon project is an open framework for creating and distributing games, supporting the flow of the idea all the way from the author to the player of the finished game. The current goal for the first stable release is to create games using 2D graphics. The reasoning behind this is that the niche for this type of visual is very large and so far untapped by specialized tools. In the world of 3D games there are solutions such as Unity3D, which provide a distribution system, but in the 2D game development world there are no tools to provide a complete ecosystem for creation, distribution, and feedback gathering. The three main audiences of Gluon are game creators, game players, and application programmers. Each of these are a user of one of the tools.

No download No website Updated 31 May 2011 GameBoard2D

Screenshot
Pop 31.46
Vit 1.00

GameBoard2D is a small Java graphic library to create all kinds of board games in 2D.

Download Website Updated 22 Aug 2011 OpenBlox

Screenshot
Pop 26.80
Vit 1.46

OpenBlox is a cross-platform 3D game development kit that is written in Python and uses Lua as the main development language. Its primary advantage is that no 3D modeling experience is required to use it - you make your worlds with Lego-like bricks.

No download No website Updated 30 Dec 2011 crunch/crnlib

Screenshot
Pop 16.37
Vit 28.94

crunch/crnlib is a lossy texture compression tool and library for developers that distributes and uses content in the DXT1/5/N or 3DC/BC5 compressed mipmapped texture formats. crnlib can compress mipmapped 2D textures and cubemaps to .8-1.25 bits/texel, and normal maps to 1.75-2 bits/texel. crnlib's quality and performance is competitive to transform-based solutions, or other offline/real-time DXTn compressors such as squish or ATI_Compress. crnlib implements a new form of "clustered" DXTn compression, with a compressed texture data format that was carefully designed to be very quickly transcodable directly to raw DXTn texture bits with no intermediate recompression step or individual pixel-level operations. The typical single threaded transcode to DXTn rate is equivalent to 100-250 megatexels/sec. Fast random access to individual mipmap levels is supported.

Screenshot

Project Spotlight

wacky-tracky

A modern task tracking application that follows open standards and supports tags, subtasks, and more.

Screenshot

Project Spotlight

libmikmod

Full-featured sound library