RSS 13 projects tagged "Game Library"

No download Website Updated 26 Apr 2013 ENet for C#

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Pop 17.06
Vit 19.04

ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.

No download Website Updated 19 Dec 2012 RoseThorn Game Library

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Pop 39.76
Vit 22.15

RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.

Download Website Updated 10 Mar 2013 Gamvas Web

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Pop 44.67
Vit 2.81

Gamvas Web is a JavaScript game development framework with easy-to-learn and fully-documented API, game states, animated objects, Box2D physics integration, a particle emitter, and more.

No download Website Updated 27 May 2012 Path Defense Framework

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Pop 26.12
Vit 2.50

Path Defense Framework is a .NET/Mono library for programming defense games in which players have to build towers along a path to fight off creatures moving along that path.

Download No website Updated 22 Apr 2014 gzochi

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Pop 86.95
Vit 46.77

gzochi is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.

No download No website Updated 31 May 2011 GameBoard2D

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Pop 30.98
Vit 1.00

GameBoard2D is a small Java graphic library to create all kinds of board games in 2D.

Download Website Updated 05 May 2011 Gluon Project

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Pop 42.11
Vit 1.00

The Gluon project is an open framework for creating and distributing games, supporting the flow of the idea all the way from the author to the player of the finished game. The current goal for the first stable release is to create games using 2D graphics. The reasoning behind this is that the niche for this type of visual is very large and so far untapped by specialized tools. In the world of 3D games there are solutions such as Unity3D, which provide a distribution system, but in the 2D game development world there are no tools to provide a complete ecosystem for creation, distribution, and feedback gathering. The three main audiences of Gluon are game creators, game players, and application programmers. Each of these are a user of one of the tools.

No download No website Updated 30 Dec 2010 Propulsion

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Pop 22.38
Vit 34.80

Propulsion is a JavaScript game development framework for the HTML5 canvas element. It support any type of two dimensional game development and has a clear separation between different parts of the framework.

Download Website Updated 09 Jan 2011 J2DGF

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Pop 40.55
Vit 2.03

The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.

No download No website Updated 05 Oct 2010 Open Game Libraries

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Pop 18.11
Vit 36.01

The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.

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r6rs-protobuf

Protocol Buffers for R6RS Scheme.

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Classing{js}

A library that mimics the classical OOP style in JavaScript.