RSS 41 projects tagged "Game Engine"

No download No website Updated 21 Mar 2013 MegaGlest

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Pop 31.76
Vit 7.75

MegaGlest is a real-time strategy game for up to eight players with a pseudo historic/fantasy theme and 3D graphics. Modding is easy thanks to simple XML formats and Blender export to the open G3D model format.

No download Website Updated 28 Feb 2013 jMonkeyEngine

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Pop 32.66
Vit 9.02

jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java, and aimed at wide accessibility and fast deployment to desktop, Web, and mobile platforms. It is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation.

Download Website Updated 06 Feb 2013 Castle Game Engine

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Pop 44.72
Vit 1.46

Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.

No download Website Updated 19 Dec 2012 RoseThorn Game Library

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Pop 35.78
Vit 12.28

RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.

Download Website Updated 19 May 2013 OpenXcom

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Pop 74.36
Vit 1.74

OpenXcom is a new engine for the old game UFO: Enemy Unknown (X-Com: UFO Defense in the USA), a popular strategy videogame made by Mythos/Microprose in which you take control of the X-Com organization to fight off the alien menace invading Earth.

Download Website Updated 10 Mar 2013 Gamvas Web

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Pop 108.83
Vit 4.69

Gamvas Web is a JavaScript game development framework with easy-to-learn and fully-documented API, game states, animated objects, Box2D physics integration, a particle emitter, and more.

No download Website Updated 21 Jul 2012 Revised

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Pop 32.19
Vit 1.02

Revised is a visual editor (or wizard/assistant/GUI) for Ren’Py, the visual-novel game editor. Ren'Py has a lot of capabilities, and Revised's purpose is not to allow everything that Ren'Py can do, just some of the basics. You can think of it as a step-by-step wizard to create the skeleton of a Ren'Py game.

No download Website Updated 23 Jun 2012 planes

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Pop 28.00
Vit 18.19

planes is a hierarchical surface framework for PyGame. It introduces a "Plane" class which extends PyGame's "Surface" functionality, offering a hierarchy of mouse-sensitive, draggable Surfaces that can be used as sprites, windows, icons, or other interactive elements. In addition, the planes.gui module uses planes to provide basic GUI elements like container, label, text box, option list, and button.

Download Website Updated 31 Jul 2012 Arx Libertatis

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Pop 97.67
Vit 2.33

Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game developed by Arkane Studios. Arx Fatalis features crafting, melee and ranged combat, and a unique casting system where the player draws runes in real time to effect the desired spell. The Arx Libertatis source code is based on the publicly released Arx Fatalis sources. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or its demo.

No download Website Updated 20 Apr 2012 OSGET

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Pop 21.40
Vit 1.00

OSGET is a mobile game engine template based on the EMO framework, which uses the Squirrel scripting language to support Android and iOS. The template includes common gaming features such as an introductory splash page, changing between level scenes, integrated player control, physical behaviors such as velocity against gravitational force, object collision detection and handling, background scrolling, playing of different audio channels, event triggering at timeout intervals, level missions, final level missions with bosses, and score submission through HTTP. It is based on the MVC pattern.

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A C++ class library for database-independent database access.

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A simple but powerful tool for generating data-bound grid control.