RSS 6 projects tagged "Game Engine"

Download Website Updated 12 Apr 2013 O.H.R.RPG.C.E

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Pop 118.11
Vit 8.21

The OHRRPGCE (RPG Construction Engine) is a tool for making your own retro 2D RPG games, in a style similar to RPGs like the older Final Fantasy games for the NES, SNES, or GBA. It includes, as an example game, Fenrir-Lunaris's pixel-art masterpiece "Vikings of Midgard".

No download Website Updated 20 Oct 2009 openDarkEngine

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Pop 40.21
Vit 40.51

openDarkEngine is a from-scratch rewrite of the famous Dark Engine originally written by Looking Glass Studios. The engine was used in the Thief 1, Thief Gold, Thief 2, and System Shock 2 games. This rewrite is targeted at newer machines and should improve compatibility and give the games (and all the fan made material) a never ending life. It should also allow manipulation of the original data files.

No download Website Updated 09 May 2010 Andrew's Game

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Pop 21.84
Vit 37.95

Andrew's Game aims to be a lightweight and highly expandable code base editable by anyone with a basic understanding of Python. The project has three parts: core systems, sample game, and reusable extensions. Core systems deal with the actual game mechanics; a sample game will be a template of how to use core systems and reusable extensions to create a working game. The reusable extensions can contain items and minor added functionality. Andrew's Game can implement a text-only single player RPG, which is like a MUD without support for multiple players.

No download Website Updated 06 Mar 2013 Click'n'Drag

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Pop 48.31
Vit 4.18

Click'n'Drag is a Python module that introduces the "Plane" class, which extends PyGame's "Surface" functionality, offering a hierarchy of mouse-sensitive, draggable Surfaces that can be used as sprites, windows, icons, or other interactive elements. In addition, the clickndrag.gui module uses clickndrag to provide basic GUI elements like container, label, text box, option list, and button.

No download Website Updated 28 Jun 2012 fabula

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Pop 75.39
Vit 4.46

Fabula is a Python game engine suitable for adventure, role-playing, and strategy games and digital interactive storytelling. It offers a client-server architecture, an event-based protocol, multiplayer and networking capabilities, a multi-threaded server, an abstract, visualization-agnostic model of a game world, an asset manager, and a plugin system. Gameplay can be recorded and played back. The code is well documented and runs on Linux and MS Windows (it should work on OS X, too, but this has not yet been tested). Fabula can be used as a library to develop your own games. As an alternative, you can use the included Pygame-based graphical editor and the default game engine.

No download Website Updated 23 Jun 2012 planes

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Pop 23.66
Vit 25.78

planes is a hierarchical surface framework for PyGame. It introduces a "Plane" class which extends PyGame's "Surface" functionality, offering a hierarchy of mouse-sensitive, draggable Surfaces that can be used as sprites, windows, icons, or other interactive elements. In addition, the planes.gui module uses planes to provide basic GUI elements like container, label, text box, option list, and button.

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Tcpreplay

A tool which edits and replays captured network traffic back onto the wire.

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Nuxis

An integrated solution for virtualization management.