TripleA is a clone of the popular board game "Axis & Allies", which is a turn based strategy wargame. TripleA also acts as a game engine allowing creation of custom games with similar mechanics to Axis and Allies. It supports online play, network play, play-by-email, and single player vs AI or hot-seat. It comes with 11 different maps and the option to download more from online repositories. Most games take place during World War II, though there are mods to play other conflicts like the Napoleonic wars, or Lord of the Rings.
QTads is a cross-platform multimedia interpreter for Tads (Text Adventure Development System) games. Both Tads versions in use today (Tads 2 and Tads 3) are supported. It should be easy to port to a range of platforms, including embedded devices. MIDI, Ogg Vorbis, MP3, and WAV sound formats are supported.
Fabula is a Python game engine suitable for adventure, role-playing, and strategy games and digital interactive storytelling. It offers a client-server architecture, an event-based protocol, multiplayer and networking capabilities, a multi-threaded server, an abstract, visualization-agnostic model of a game world, an asset manager, and a plugin system. Gameplay can be recorded and played back. The code is well documented and runs on Linux and MS Windows (it should work on OS X, too, but this has not yet been tested). Fabula can be used as a library to develop your own games. As an alternative, you can use the included Pygame-based graphical editor and the default game engine.
FrobTADS is a complete rewrite of the Unix console-version of TADS ("Text Adventure Development System"). It uses curses (or ncurses) and provides an interpreter to play games developed with TADS as well as the TADS 2 and 3 development tools. It adds support for a number of relatively recent user interface features including full support for text and background colors, TADS 3 banner windows, and timed input. It's also much more portable and more easily maintainable, as it's built to modern Unix standards.
Click'n'Drag is a Python module that introduces the "Plane" class, which extends PyGame's "Surface" functionality, offering a hierarchy of mouse-sensitive, draggable Surfaces that can be used as sprites, windows, icons, or other interactive elements. In addition, the clickndrag.gui module uses clickndrag to provide basic GUI elements like container, label, text box, option list, and button.
planes is a hierarchical surface framework for PyGame. It introduces a "Plane" class which extends PyGame's "Surface" functionality, offering a hierarchy of mouse-sensitive, draggable Surfaces that can be used as sprites, windows, icons, or other interactive elements. In addition, the planes.gui module uses planes to provide basic GUI elements like container, label, text box, option list, and button.