Visual Paradigm for UML is a Unified Modeling Language (UML) design tool that supports all UML diagrams, SysML diagrams, and entity relationship diagrams. Visual Paradigm for UML provides extensive use case modeling features, including full function UML use case diagram, flow of events editor, use case/actor grid, and activity diagram generation. Visual Paradigm for UML produces system documentation in PDF, HTML, and MS Word formats. A developer can design system documentation with the template designer. A system analyst can estimate the consequences of changes with impact analysis diagrams, such as matrix and analysis diagram. Visual Paradigm for UML generates Java code.
Frink is a calculating tool and programming language designed to help you in the real world. It tracks units of measurement throughout all calculations and ensures that answers are correct. It converts between systems of measurement, and has a huge library of physical data. It is both a simple calculator for quick calculations and a full-fledged programming language for large tasks. It draws high-quality graphics, handles conversions between time zones, currencies, and historical values of the U.S. dollar and the British pound, translates between several languages, does date/time math, and more.
PhoNetInfo retrieves detailed phone and network information. It runs on Symbian "Belle", S^3/"Anna", and S60 5th and 3rd edition mobile phones. Information about the following topics can be retrieved: Phone manufacturer and model, firmware version, battery level, WLAN and bluetooth MAC, bluetooth device class, IMSI, IMEI, subscriber ID, charger status, running tasks, active profile settings, network mode, network signal strength and cell ID, network name and ID, network country code and registration status, CPU speed, CPU type and architecture, size of RAM and ROM, time since last reboot, and more. All information can be saved to a file.
EZFB is a polymorphic, object oriented Linux frame buffer API written in C, designed to adapt at run time to control any properly configured Linux frame buffer video system. It offers independent, simultaneous control of multiple video cards within a single system, exceptional control of colors, the ability to display all or portions of bitmap files anywhere on the screen, automatic color depth conversion, the ability to capture to bitmap files, an 8x8 bitmapped font, routines to draw points, lines, outlined and filled rectangles, signal trapping for automatic screen clean-up at process termination, and much more. The demonstration applications include a bitmap viewer, screen capture utility, screen saver, and a touch screen calibration utility and an application for generating, viewing, transforming, and saving files according to The International Laser Display Association's ILDA file format.
SDE for NetBeans is a UML modeling environment tightly integrated with NetBeans. It lets you draw all types of UML diagrams (use case diagram, class diagram, sequence diagram, activity diagram, etc.) in NetBeans, reverse source code (Java, C++, XML, XML Schema, CORBA IDL, etc.) to UML models, and generate Java source from UML diagrams. It features a Rational Rose importer, an XMI importer, HTML/PDF documentation generators, and plug-in and template support.
CONSIDEO MODELER allows you to mindmap a complex problem, analyse it qualitatively to discover levers and bottlenecks, and even to simulate it by automatically building a system dynamics model. One can integrate any external data and setup a customized management cockpit for playing out scenarios. It is useful for organizational problems, project management, financial analysis, production processes, score cards, and much more.
The Simple Sockets Library makes sockets easy to use and comes as public domain source code. It resembles C's file I/O, uses whatever port is available, has named servers and port reuse, streaming/blocking sockets used, polling support, blocking/selection support via numerous functions, timeout control and firewall support.
The Robot Auto Racing Simulator (RARS) consists of a simulation of the physics of cars racing on a track, a graphic display of the race, and a separate control program (robot "driver") for each car. The goal of the game is to implement such a control program in order to compete against other programmers. An official formula one season is held every year.