Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.
PascalSCADA is a framework for Delphi and Lazarus to quick development of HMI/SCADA applications. The platforms supported by PascalSCADA are Windows, Linux, and FreeBSD under 32 and 64 bits (FreeBSD only in 32 bits). You can communicate with CLP's, create interfaces, store values and alarms of process, and control users of the application.