myparse is a low-resource database-oriented PHP framework. It aims to be easy for everyone use, update, modify, and extend. The working code base is less than 30 KB, and sites typically use around 400-700 KB of RAM. It is designed to work on shared hosting sites like DreamHost and GoDaddy. It supports full-page file-based caching, sitemap generation, Google Analytics integration, quick MySQL environment switching, and many of the newer MySQLi functions. The template system allows users and developers to define their own 'parsed' variables. Installation software is similar to, if not easier than, WordPress.
DynaSpring is a dynamic, extensible DSL (Domain Specific Language) tailored for building a Spring Application Context. Like Spring/XML, it is a declarative, tree-structured language; but, unlike XML, it supports all the kinds of abstractions found in common programming languages: conditional evaluation, iteration, definition of functions and variables, etc. DynaSpring also offers a set of utilities that make working with Spring easier and that build upon Spring to give you even more options in structuring your enterprise application.
The klish is a framework for implementing Cisco-like command-line interfaces on Unix systems. It is configurable through XML files. "Klish" stands for "Kommand Line Interface SHell". The klish is a fork of clish-0.7.3. The original clish was developed by Graeme McKerrell. The klish adds some new features, but is compatible (as much as possible) with clish's XML configuration files.
The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.
Click'n'Drag is a Python module that introduces the "Plane" class, which extends PyGame's "Surface" functionality, offering a hierarchy of mouse-sensitive, draggable Surfaces that can be used as sprites, windows, icons, or other interactive elements. In addition, the clickndrag.gui module uses clickndrag to provide basic GUI elements like container, label, text box, option list, and button.
OpenUCF is a unified communications/VoIP framework for PHP5 supporting telephony, presence, and other communication-related features. It has a Web interface for users and administrators. It features a RESTful API, rich-presence, VoIP/SIP based on Asterisk, and XMPP presence based on jabberd2.