ServerSpyIRC is a Perl IRC bot (based on Net::IRC) which can retrieve information about Quake2, Quake3, and Halflife/CS online game servers. It supports many search functions, scanning of posted IP addresses, simple clanwar outputs, user management, bookable functions, and server lists.
GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.
psxsound.wad is a wad file for Doom or Doom2 which includes all the sounds from the Playstation and Doom64 editions. Combined with some dark, ambient soundtrack, this greatly enhances the atmosphere and gameplay. All sounds were sampled directly from a console running PSX Doom/Doom64 and downmixed to 11KHz 8 bit (Doom PC format) while preserving the maximum possible quality. It should work with any Doom port/version that supports external wad files. ID Software and Williams Entertainment are the original authors of these sounds.
HLmaps is a pair of Perl/CGI scripts for Half-Life game servers running on Linux, FreeBSD, and WinNT. It allows Web site visitors to view all your loaded maps, screen shots, download links, and some file statistics in a nice, sortable table. It optionally uses MySQL as the interim data store.
Adanaxis is an action game where the fundamentals of space itself are changed by adding a fourth dimension to space. Initially, it's like learning to play a 3D FPS for the first time, as the hand and eye have to learn a whole new type of coordination. The gameplay involves rapidly blowing things out of the sky, with the usual assortment of enemies, allies, weapons, and power-ups, together with commercially sourced graphics, audio, and voice acting.
KaGez-Production aims to make game developing under Linux easier. Tutorials and examples, reaching from simple console applications (non- graphical) to OpenGL games, are available, as well as tools like Image-Viewers, and 3D-Model viewers. All applications will be made for Linux only, most graphical items will work with GTK+/GNOME.