World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. It was originaly created as a commercial product, but is now being released under the GPL. The engine was designed from the beginning to be cross platform, and ran on Windows (DirectX, GL), and the Sony Playstation. The production pathway ran on Windows, and extended 3DStudio Max to be our level editor. The engine is currently being ported to Linux (it runs, but needs work), with plans to port the production pathway as well. Developers are wanted to help with this effort.
GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.
Excalibur: Morgana's Revenge (EMR) is a first-person shooter game with an epic and in-depth story line. The player travels through time in the Jurassic period, Camelot period, and into the future to chase down Morgana. Using the Aleph One engine, EMR creates an amazing new world, making it an entirely fun and unique gaming experience.
wad2svg takes a level file for the computer game Doom, and draws a 2D map of the level as an SVG (Scalable Vector Graphic) file. This can then be edited and/or converted to a raster image using a suitable vector graphics programs. wad2svg can also draw the node tree of a Doom level, and is designed to be extended to draw other aspects of the level.