Jake2 is a pure Java port of the Quake2 game engine. It features OpenGL rendering using jogl and OpenAL sound using joal. To use the Jake2 engine, you need either the data files from the original game or from the demo version. An online installation of the demo levels is possible. A lwjgl driver is included as an alternative to the jogl/joal combination. Single player and multiplayer modes are working. Jake2 comes close to the performance of the original engine written in C.
KaGez-Production aims to make game developing under Linux easier. Tutorials and examples, reaching from simple console applications (non- graphical) to OpenGL games, are available, as well as tools like Image-Viewers, and 3D-Model viewers. All applications will be made for Linux only, most graphical items will work with GTK+/GNOME.
Legends is a fast-paced first-person-perspective online multiplayer game. It is designed to take advantage of the beautiful environments available from the Torque engine it is based on, while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes. The addition of a jetpack adds a new dimension to mobility.
Multistat is designed to be a flexible log file parser for multiple game servers. Designed with an extensible plugin interface, it is able to process statistics for any game and output them in any format simply by the use of custom modules. Currently modules for Halflife, Counterstrike Source, Call of Duty 1, Unreal Tournament, Unreal Tournament 2004, and HTML output are included.
Neohunt is an enhanced variant of hunt, a multiplayer game in which you run around a maze and shoot your friends before they shoot you. It is also an artifact of an earlier age, to be used either as nostalgia (if you remember the eighties) or as an example of how much better things are today (if you don't).
Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server.