0verkill is a client-server 2D deathmatch-like game in ASCII art. It supports free connecting/disconnecting during the game, and runs well on modem lines. Graphics are in 16-color ASCII art with elaborate hero animations. 0verkill features 4 different weapons, grenades, invisibility, and armor. The package also contains reaperbot clients, a simple graphics editor, and a level editor.
KaGez-Production aims to make game developing under Linux easier. Tutorials and examples, reaching from simple console applications (non- graphical) to OpenGL games, are available, as well as tools like Image-Viewers, and 3D-Model viewers. All applications will be made for Linux only, most graphical items will work with GTK+/GNOME.
U-Hexen is a port of the popular 3D game, Hexen by Raven Software/Id Software, to the Simple Directmedia Layer library. It uses an SDL mixer for sound and music. Some new menus were added for easier configuration. It works on Linux, FreeBSD, OpenBSD, and Windows. On FreeBSD, the game can work on the console without X.
Neohunt is an enhanced variant of hunt, a multiplayer game in which you run around a maze and shoot your friends before they shoot you. It is also an artifact of an earlier age, to be used either as nostalgia (if you remember the eighties) or as an example of how much better things are today (if you don't).
These games are recreations of simple ASCII graphics games originally written in BASIC. They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
QSD is a *nix daemon for administering game servers (like Quake, Half Life, etc). It uses a flexible plugin architecture for both authentication and for interfacing with the individual game servers. QSD has been designed from the ground up to relieve many problems game server admins deal with from day to day.
QWPython is a Python-powered QuakeWorld dedicated server. The core engine has been wrapped up as a Python module and altered to call back to Python to execute Quake game logic. A QuakeC - Python translator is also included, along with pre-translated versions of Deathmatch and Capture-The-Flag.