93 projects tagged "First Person Shooters"
0verkill is a client-server 2D deathmatch-like game in ASCII art. It supports free connecting/disconnecting during the game, and runs well on modem lines. Graphics are in 16-color ASCII art with elaborate hero animations. 0verkill features 4 different weapons, grenades, invisibility, and armor. The package also contains reaperbot clients, a simple graphics editor, and a level editor.
BFM (Brutal Filemanager) is a mixture between a filemanager and a 3D shoot-'em-up game. In fact, you can't really manage the files yet, just shoot them up. Be carefull when using BFM! Some weapons, such as the shotgun, have spread. So files you didn't really aim at might get ... wasted. Start BFM with the '-s' for safemode and your files shall stay unhurt. It is written in Java and uses the Java3D API.
CSBuddy is a tool designed to help Counter-Strike server owners, particularly those running AdminMod. It maintains a queryable database of all players that have been seen on the server, and it filters the raw logs of a Counter-Strike server and distills them into a single CSBuddy log which shows only high-level activity such as excessive friendly fire incidents, admin activity, and players complaining about misbehavior or saying suspicious things. This tool is built upon an included Counter-Strike log file parser which is provided in a simple derivable class.
These games are recreations of simple ASCII graphics games originally written in BASIC. They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and save them as individual files. Conversely, it can also build a wad from separate files. When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, .au for samples, etc.). When it reads files for inclusion in pwads, it does the necessary reciprocal conversions. In addition, DeuTex has functions such as merging wads, etc.
DooM Legacy is an enhanced port of Doom, the classic first-person shooter from iD Software. It features high screen resolutions, an OpenGL renderer, fullscreen modes under X, client-server architecture for up to 32 players on IP-networks, Quake-style keybindings, a console, and more. It is available for Linux, DOS, and Win32.
psxsound.wad is a wad file for Doom or Doom2 which includes all the sounds from the Playstation and Doom64 editions. Combined with some dark, ambient soundtrack, this greatly enhances the atmosphere and gameplay. All sounds were sampled directly from a console running PSX Doom/Doom64 and downmixed to 11KHz 8 bit (Doom PC format) while preserving the maximum possible quality. It should work with any Doom port/version that supports external wad files. ID Software and Williams Entertainment are the original authors of these sounds.
A tool for securing DNS communications between a client and a DNS resolver.