Libtrading is a C library for trading securities, foreign exchange, and financial derivatives electronically. It implements market data, order entry, drop copy, and related communications protocols used by exchanges and alternative trading venues across the world. The library is designed for high performance and robustness. Although latency is very important in trading today's markets, achieving it it must not jeopardize trading reliability.
Sploitego is a rapid local transform development framework for Maltego. The original focus of Sploitego was to provide a set of transforms that would aid in the execution of penetration tests and vulnerability assessments. It has become evident that the framework can be used for much more than that. Sploitego is perfect for anyone wishing to graphically represent their data in Maltego without hassle. It has generated interest from digital forensics analysts and pen-testers, and even psychologists. Core features include an easily extensible and configurable framework, scripts for debugging, configuring, and installing transforms, auxiliary modules focused on Open Source Intelligence gathering as well as penetration testing, and a number of awesome pen-testing transforms.
PWF (PHP Web Framework) is an extremely lightweight but powerful PHP Web framework that uses the MVC pattern and object oriented programming. It makes it easier to write applications with clean code and clear architecture, and has a small learning curve. It doesn’t need installation and works in most environments. The controller used for each request is selected through simple but effective rules, and the method by the type of the request. It provides database abstraction with data-object mapping.
Bitfighter is a game that feels a little like Asteroids on steroids. It's a multiplayer space-based combat and strategy game, featuring customized ships, multiple game modes, cool retro graphics, and smooth network play. It also includes a full featured level editor, Lua scriptable bots, and other cool features. It has a very active development team, so the game keeps improving.
Ell is a library to write EBNF grammars as C++ code for quick development of LL(n) parsers or similar applications. It is not a tool to generate parsers (like ANTLR): the grammar you write is directly embedded into your C++ code. The core library is very light (less than 2000 lines of headers) and written in generation templates to achieve the fastest execution. The service provided by Ell is very similar to what Boost Spirit provides, but with a simpler object model, and without the need of the Boost library (it only depends on STL).