BeagleSNES is a complete filesystem image which turns the ARM-based BeagleBoard-xM and BeagleBone Black platforms into an embedded appliance capable of playing Super Nintendo game titles. It uses a modified version of the SDL port of SNES9X as its emulator, boots into a GUI frontend for selecting game titles, and uses USB gamepads as the controllers. Most titles run quite well on the platform, though some performance-intensive titles and titles which use special hardware (such as titles which use the SuperFX chip) will run too slowly to be playable. Individual BeagleSNES components (bootloader, kernel, GUI/emulator) have been broken out of the filesystem image in order to allow interested developers to examine them without having to examine the full filesystem image. Full filesystem images, as well as images containing only the BeagleSNES binary and data files, are available.
Pascal-P4 for Free Pascal and Delphi is a port of a Pascal compiler written at ETH Zurich in 1976. The source code of the compiler is documented in the book "Pascal Implementation" by Steven Pemberton and Martin Daniels. The purpose of this project is to make Pascal-P compilable by Free Pascal and Delphi while keeping the changes to a minimum and preserving the line numbering as much as possible.