Cosmos of Methos is a game where you are placed behind the wheel of a Hellenik Trireme, a Phoenecian trade-ship, or a Skythian pirate ship. Nevertheless, you have equal oportunity to rule your destiny -- to become a peaceful trader or a fearsome captain. After all, was Odysseus better than you?
Morris is an implementation of Nine Men's Morris that also supports several rule-variants and different board layouts (including Morabaraba). You can play against the computer, or play against another human opponent. The computer opponent learns from previous games and tries not to make the same mistake twice. This ensures continuous variation in game play, should you manage to beat the program. Furthermore, the program can give move hints and provides unlimited undo/redo.
D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be very useful in game development: GUI components, sprite classes, and classes to handle mouse/keyboard events. It has a full API reference, as well as lessons to help you start working with the library.
3Doku brings the traditional Sudoku game to the third dimension. In a 9x9x9 cube, 27 Sudoku schemas intersect one another along the three axis. Every 9x9 bi-dimensional schema must be solved, keeping in mind that every single cell belongs to the selected schema and also to the other two placed on the orthogonal planes. With 4 difficulty levels and 4 initial values distributions, you can customize your game and have every time a new exciting challenge to solve.
Quarry is a multi-purpose GUI for different board games (at present Go, Amazons, and Othello). It allows users to play against computer players (third-party programs, e.g. GNU Go) and other humans, and view and edit game records. It supports SGF and uses GTP to communicate with game-playing engines.
Battle Just Started is 3D arcade tank battle game. Rendering is done using OpenGL, and direct rendering is recommended. The game is focused on multiplayer over LAN. An AI is also present, but is not very strong. World simulation is done via ODE, and sound is done using OpenAL and SDL_mixer. The game has currently 6 maps, 5 tanks, and 4 weapons.