I is a programming language that was designed to be efficient to write and run. The system incorporates many major libraries, allowing the creation of major projects such as Aciqra. It is an interpreted language and supports CGI scripting through the use of the CGI for Aciv/I extension.
Minesweeper 3K is an original implementation of the classic game of Mines. Games can be saved and loaded. High scores are saved by level. The game is paused when the window loses focus. Several styles of the game are available, with the possibility to add new styles without having to change the code. The game is internationalized in five languages.
minidb is a Python module that utilizes the SQLite3 database library in order to store and retrieve Python objects. It utilizes Python's __slots__ mechanism to determine the column names, and uses the class name for table names. Data is always stored as text in the database, but will be converted using the type specified in __slots__ (which therefore has to be a dict).
Libchop is a set of utilities and library for data backup and distributed storage. Its main application is chop-backup, an encrypted backup program that supports data integrity checks, versioning at little cost, distribution among several sites, selective sharing of stored data, adaptive compression, and more. The library itself, which chop-backup builds upon, implements storage techniques such as content-based addressing, content hash keys, Merkle trees, similarity detection, and lossless compression. It makes it easy to combine them in different ways. The ‘chop-archiver’ and ‘chop-block-server’ tools, illustrated in the manual, provide direct access to these facilities from the command line. It is written in C and has Guile (Scheme) bindings.
Octaspire Crates! is a scriptable, skinnable, extensible, and relocatable 3D action puzzle game. All the missions, game entities (or crates), game states, and configuration of the game engine are implemented as plain text Lua-scripts. So, if you know Lua, you can write new game entities, game states, missions, and levels with any text editor, without any special development tools. New skins can be created with any image editor that can save .png images, dropped into a new subdirectory under the resources/textures directory, and changed in the configuration file config.lua. Crates has also its own (simple) implementations for all the different container classes it needs (like vector, string, and so on) to keep the external dependencies fewer.