PinaCMS is a batch Web site launcher. Use it as a content management system for a Web site chain or build your own SaaS CMS solution. It allows you to easily create, manage, and replicate common components, control each site individually or apply updates to all of them simultaneously, offer your clients a quick and easy way to create and manage their Web sites, and enjoy easy administration and a flexible mechanism for access control.
Monitoring::Spooler is a handy queue manager for queueing and delivery of monitoring notifications. It is able to handle several groups of on-call personnel and provides an extensible plugin mechanism to connect it to virtually any remote service which provides some kind of API. It is designed to work nicely with App::Standby.
EPIC is a multiplayer strategy roleplaying game in which you are pitted against or work with real people in various fantasy settings called modules. It starts with Conan and Malazan modules. Third parties can create new modules. The system supports adventures, armies, characters, assassins, guilds/buildings, very rich magic (over 400 spells) and over 2,000 items, in a realistic fantasy world . The game focuses on minimum game time but the maximum amount of time thinking about the game and your cunning plans with your allies. There's no farming or repetition. The game format encourages the creation of epic fantasy tales. Part of a player's turn is in real time, but movement and military orders are done as submitted orders which are processed as your turn.
The Clacks Framework enables implementators to abstractly manage infrastructure entities, such as users, groups, machines and structure items. These are freely defineable and mappable to various backends like LDAP or MongoDB. Additionally it can handle joined clients, collect inventory data, and manage these clients in various ways. All information, API, and events are exposed on an AMQP message bus, and can be used by shell scripts, Web GUIs, etc.