DDMSence (pronounced "dee-dee-em-Essence") is the only Java library that fully supports the DoD Discovery Metadata Specification (DDMS). It provides a complete implementation of the DDMS specification using any DDMS version between 2.0 and 5.0. Validation is performed according to both the schema and the specification, and custom validation rules can be defined with ISO Schematron.
C++ command line parameters parser (CLPP) is a command line parameter parser with callback functions and, if necessary, type/semantic checking of values of input parameters. It uses only Boost C++ libraries and ISO C++. It is header-only (no need to build it) and very simple to use.
Open Basic (OB) is an implementation of the BASIC programming language. It is intended to for embedding into user applications as a scripting language. User-defined functions can be written in C/C++, assembler, or other languages and can be activated from BASIC programs, receive parameters of different types, return their results.
Tiny Tcl 6.8 is a rommable, minimal Tcl implementation for embedded applications. Derived from the venerable Tcl 6.7 release, Tiny Tcl 6.8 has a solid Tcl feature set, excluding newer capabilities of Tcl 7 and 8 such as the bytecode compiler, namespaces, sockets, and async event handling, among others. Excluding C library functions, Tiny Tcl compiles down to less than 60 Kbytes on most machines, far smaller than any Tcl 7 or Tcl 8 derivatives.
Bullet is a 3D game multiphysics library that provides state of the art collision detection and soft body and rigid body dynamics. Bullet is integrated into Cinema 4D, Lightwave, and Blender. A Houdini and Maya Plugin is available. It has a modular extendible C++ design with hot-swap of most components. The back-ends were optimized for pthreads/Win32 Threads multi-threading and PS3 Cell SPU. Other features include discrete and continuous collision detection (CCD), swept collision queries, ray casting with custom collision filtering, generic convex support (using GJK), capsule, cylinder, cone, sphere, box, and non-convex triangle meshes. Rigid body dynamics include constraint solvers, generic constraints, ragdolls, hinges, and ball-sockets. Constraint limits and motors are supported. Soft body support includes cloth, rope, and deformable objects. Import and export into COLLADA 1.4 Physics format is supported. Dynamic deformation of non-convex triangle meshes is supported by refitting the acceleration structures.
The Particle System API allows C++ application developers to easily include dynamic simulations of groups of moving objects. The API is much lighter weight than a full physics engine. It is especially useful for eye candy in games and screen savers, but is also used in off-line animation software. With the Particle System API you create a group of particles, then describe the components of the particle effect using actions like Gravity(), Explosion(), and Bounce(). You apply the actions to the particle group at each time step, then read back the particle positions and other attributes into your app, or send them directly to the GPU as a vertex array or as geometry instances.
AppLogger is a library that allows an application programmer to provide run-time customizable output from an application. It includes a function, applogger_log(), with calling semantics analogous to the standard C library's printf(), but with extra arguments to specify a classification for the output message. Calls to applogger_log() thus specify the classification and text of a message; calls to other functions in the AppLogger library determine the real-time policy applogger_log() applies to messages of a given classification: print to file, send over a network socket, ignore the message, etc. In short, AppLogger allows for the separation of message content and message output policy in an application.
Components 4 Java is a development tool for Java. It provides a framework to organize and separate different parts of code, and fills the gap between the class level and the library level as provided by the Java SE architecture. Additionally, you can organize your classes in well-separated and loosely coupled components. Those can be stuck together graphically into larger compositions. Finally, components and compositions will be distributed among Java archives as specified in assemblies.
aime is a simple, C-like programming language and an interpreter, both designed to be embeddable in applications. The language is straightforward, trivial, and direct. Its syntax is simpler than that of C, while still providing for full object management, higher order functions, and references. The interpreter is secure and expressive, allowing comprehensive control over program execution and providing powerful methods of application integration.