EtherApe is a GNOME/pcap-based etherman, interman, and "tcpman" clone. It displays network activity graphically. Active hosts are shown as circles of varying size, and traffic among them is shown as lines of varying width. It supports Ethernet, FDDI, Token Ring, ISDN, PPP, WLAN, and SLIP transports. It knows about VLANs, IP, IPv6, TCP, UDP, FTP, and a number of other protocols. Additional statistics windows will let you concentrate on protocols or nodes.
Jmol is a Free, Open Source molecule viewer and editor. It is a collaboratively developed visualization and measurement tool for chemical scientists. Jmol is an active project, and there are new features being added to it on a daily basis. Users are encouraged to modify it to fit their needs and to contribute their changes to the project.
QCad is a powerful but easy to use 2D CAD program for Linux, Windows, and Mac OS X. It uses DXF as its standard file format. While other CAD packages are often rather complicated to use, QCad tries to stay comfortable, and even an absolute beginner can create professional drawings with a minimum of effort.
white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.
X-Plane is a flight simulator that reads in the geometric shape of any aircraft and then figures out how that aircraft will fly. It does this via an engineering process called "blade element theory", which involves breaking the aircraft down into many small elements and then finding the forces on each little element many times per second. These forces are then converted into accelerations, which are then integrated to velocities and positions. This gives X-Plane the most realistic flight model available for personal computers.