Coverlipse is an Eclipse 3.x plugin for code coverage visualization of JUnit Tests. Supported coverages include block coverage and all-uses coverage (Data Flow Analysis). Configuration is done in the Eclipse way. Result feedback is given in specialized Views and directly in the Java Editor.
MoMEUnit is an instance of the xUnit architecture for unit testing of J2ME applications. It is derived from the JUnit framework. It is only CLDC 1.1 compliant. It overcomes the lack of a reflection API in the J2ME MIDP API and supports main features of the JUnit framework such as ease of development and running of tests, sharing of fixtures among different tests, the ability to perform simultaneous test runs, and much more. The results of tests are displayed with a progress bar, statistics, and lists of failures or errors with detailed messages for each test.
MoMELib is a library for development of J2ME applications. It offers the ability to execute commands in threads separate from the AMS callback thread, issue command events programmatically, associate keys (game actions) or sequences of keys and/or game actions with commands, simplify definition and enhance usage of commands, use any complimentary arguments with commands, and more.
MoMELog very simple and extensible J2ME logging framework intended to be used at development time, consisting of a small core and extensions. It provides extensions intended to format logging based on conversion pattern, display logging information on a device's or emulator's screen, and collect it in a destination file. It adjusts to restrictions of the J2ME architecture, gives possibilities for declarative and programmatical configuration, and is CLDC 1.1 compliant.
SolarCalc is a program for estimating the solar radiation and electrical energy yield in a given site around the world. The software has been written in Qt and uses the most recent models of solar radiation conversion by PV effects. The software can take into account many aspects of solar systems such as detailed diffuse/beam correlation models, temperature effects, and shadowing effects. The system allows you to build a user-based archive of components, like solar panels and inverters. Many printing and exporting functions are available, as well as ready-to-use PDF report export.
Penumbra is a first person horror adventure focusing on story, immersion, and puzzle solving. Violence and combat are hardly an option: the player has to use wits to guide Philip through his final test, which makes the series unique in offering a truly dangerous and terrifying experience. Played from a first person perspective and powered by a 3D engine utilizing cutting edge technology, Penumbra is a true advancement to the adventure genre. The unique physics system allows for true environmental interaction: The player can open drawers, pull levers, pick up objects and manipulate those objects in 3D space, all using natural mouse movements. This creates a highly interactive and immersive game world.